Hi everyone
In today’s blog post I want
to answer a few questions that you (the community) have asked in the last
weeks. But first I want to introduce myself. My name is Robert and I am Product
manager for goalunited. At the moment I take care of goalunited 2013 and make
sure the game director can put all his energy into goalunited next. But now to
your questions…
1.
Will
there still be quadrants/sectors in the match calculation in goalunited next?
Yes, in goalunited next the
field will still be split into sectors. Even though players will not be able to
be placed freely on the pitch anymore, they will still be assigned to a sector.
Here the players will have, as now, the most influence in the matches.
2.
Will the
player personalities work the same way as right now?
Kind-of… As many of you
have already noticed the personalities “flexible” and “inflexible” will not
make much sense anymore with the new formations. Currently we are discussing
three options:
Option 1: Adjust
personalities
The personalities
“flexible” and “inflexible” will be adjusted to the new system and kept. “Inflexible”
would receive a bonus on all positions suitable for the player type. On all
other positions it would receive a deficit.
“Flexible” would receive a
bonus on specific positions in some formations. As this bonus would not be
given in all formations, the personality would not have a deficit.
How those positions would
be defined we will explain at a later time, if we choose this option. At that
time we would also give you the bonus details. We also need to run more tests
to make sure the balancing is right.
Option 2: Switch
personalities
All “flexible” players
would receive the personality “confident”. “Inflexible” would be turned into
“aggressive”.
Option 3: Remove all
personalities
Personalities would be
removed completely from the game. This option would make the gameplay a lot
easier for new managers, and help those players that don’t want to pay
attention to the personalities.
No matter which option will
be chosen, the personality system needs a big adjustment with goalunited next.
But we will not be able to find the time to do this before the launch of
goalunited next. It is not possible yet to tell you when and how we will adjust
this game aspect.
From our point of view it
would be best to remove all personalities from the game for now. But here we
greatly appreciate your opinion.
Which option would you prefer for the character customization?
3.
Will the
sub-skills of the wing players lose a lot of their importance?
In comparison to the other
player types the main skill of wing players has a much smaller effect (for
example on the average strength). The sub-skills on the other hand have a much
greater weighing. This right now makes it seem as though wing players are
weaker than other player types.
This issue will be resolved
in goalunited next. All player types will then have a main skill, a secondary main skill and two „sub-skills“, the weighing will be about equal for all player types.
This means that 2 sub-skills will lose their importance, while the main skill will become more important (for wing players).
This means that 2 sub-skills will lose their importance, while the main skill will become more important (for wing players).
4.
Which
influence will energy and form have? (Those values were not shown on the
overview we posted in the blog on April 26)
The influence of form,
energy and endurance will not change in goalunited next. The design draft in
the blog post only shows part of the screen. In the live version this screen
will be “scrollable”. On the tablet you can “swish” the screen left and right,
in the browser you can click left and right, to see all values. Overall the
game overview will still show all known values.
5.
Will there be changes to the base strength calculation (Especially of
the wing players)
In question 3 I
have already answered this in part. The base strength will still use the same
values. A small change will come though: The base will not go up in 0.2 point
increments anymore, but in 0.1 increments.
6.
Will the position limits (no more than 7 players per position effective
in training) be removed in goalunited next?
No, the limit
of no more than 7 players per position without a training penalty will stay
active in goalunited next. This will encourage balanced squads and prevent farm
teams.
7.
Will goalunited next be a new game?
goalunited next
will be an update for the game and all existing accounts. All of your clubs
will stay as they are and can be played on the new version.
8.
Why is there only one trophy? (Shown in the published pictures)
All the screens
we have shown you until now are pictures that we use to design a user friendly
goalunited. None of them are final. Especially on things like the trophies we
are simply using place holders. Those help us see what the design will look
like for real accounts, without wasting time on details. So don’t worry, all of
the trophies you have earned will stay!
I hope that
those answers will help you answer your most important questions. We will keep
answering community questions in the upcoming blog posts.
One more thing:
in the picture you see the new mentor on the right. He is a forerunner of
goalunited next and will soon also offer his helpful suggestions in goalunited
2013.
Best regards,
Robert (Product
manager)